Tuesday 31 March 2020

Twitch Dota 2 Rank by Total Followers

As you have known, Dota 2 is very great game with many players. Player dota 2 sometimes will streaming. One of streaming place is Twitch. In Twitch, many player are streaming. Then, who is the most followed this month March 2020?
Twitch Dota 2 Rank by Total Followers
Twitch Dota 2 Rank by Total Followers
(Twitch.tv)
Here is the List:

  1. BeyondTheSummit
  2. Dota2RuHub
  3. Stray228
  4. Dendi
  5. AdmiralBulldog
  6. dota2ti
  7. DreadzTV
  8. StarLadder1
  9. Arteezy
  10. dota2ti_ru
  11. A1taOda
  12. ybicanoooobov
  13. VeRsuta
  14. tati
  15. dota2mc_ru
  16. DreamLeague
  17. Gorgc
  18. CarTmaNzbs
  19. just_ns
  20. WagamamaTV
  21. XBOCT
  22. dotastarladder_en
  23. ESL_DOTA2
  24. peksi
  25. followKudes
  26. nooneboss
  27. w33haa
  28. illidanstr
  29. EternaLEnVyy
  30. LighTOfHeaveN
  31. PurgeGamers
  32. DreamHackDota2_RU
  33. zai
  34. GodHunt
  35. BeyondTheSummit_PT
  36. WePlayEsport_RU
  37. qSnake
  38. Dota2ruhub2
  39. XaKoH
  40. sumayyl
  41. y0nd
  42. ramzesdoto
  43. BeyondTheSummit2
  44. moonduckTV
  45. DossierChannel
  46. PGL_Dota2
  47. syndereN
  48. BananaSlamJamma
  49. canceldota
  50. peterpandam
You are one the Fans? Just follow them then.

Monday 30 March 2020

Epic Game Products

Video game
Fortnite
Fortnite
(us.blastingnews.com)
Epic Games is known for games like ZZT developed by founder Tim Sweeney, various shareware titles including Jazz Jackrabbit and Epic Pinball, the Unreal video game series, which is used as a showcase for Unreal Engine, the Gears of War series now owned by the Coalition and Microsoft Game Studios, Infinity Blade, Shadow Complex, Bulletstorm, and Fortnite.
Epic Game Shop
Epic Game Store
Epic Game Store
Epic announced its own Epic Games Store, a digital storefront open for games, on December 4, 2018, which was launched a few days later with the presentation of The Game Awards 2018. Different from the Steam's Valve store, which took 30% of revenue (30/70 revenue sharing agreements) from game sales, Epic Game Store will take 12%, and release 5% for games developed at Unreal Engine, anticipating that this lower revenue sharing agreement will attract developers.
Engine Not Real
Epic is the owner of four successful gaming machines in the video game industry. Each Unreal Engine has a complete set of graphical rendering, sound processing and physics features that can be widely adapted to suit the specific needs of game developers who don't want to create their own machine code from scratch. The four machines made by Epic are Unreal Engine 1, Unreal Engine 2 (including releases 2.5 and 2.X), Unreal Engine 3, and Unreal Engine 4. Epic also provides support for the Unreal market, digital storefront for sale by content creators. Assets are not real for other developers.

Sunday 29 March 2020

Epic Games

Epic Games, Inc. is an American video game and software development company based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, initially located at his parents' home in Potomac, Maryland. After the release of its first commercial video game, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought in Mark Rein, who is the company's vice president to date. Moving their headquarters to Cary in 1999, the name of the studio was simplified to Epic Games.
Epic Games
Epic Games
(www.epicgames.com)
Epic Games developed Unreal Engine, a commercially available game engine that also strengthens internally developed video games, such as Fortnite and Unreal, Gears of War, and the Infinity Blade series. In 2014, Unreal Engine was named the "most successful videogame engine" by Guinness World Records.
Epic Games has video game developers, Chair Entertainment and Psyonix, and cloud-based software developer Cloudgine, and operates eponymous sub-studios in Seattle, England, Berlin, Yokohama, and Seoul. While Sweeney remains the majority shareholder, Tencent acquired 48.4% of the outstanding shares, equivalent to 40% of Epic's total, in the company in 2012, as part of an agreement aimed at moving Epic towards play as a service model. After releasing the popular Fortnite Battle Royale in 2017, the company obtained additional investment that allowed it to expand the Unreal Engine offering, build export events around Fortnite, and launch the Epic Games Store. In 2018, the company has an estimated US $ 15 billion valuation.

Saturday 28 March 2020

DC Universe Online Plot

Cinematic opener takes place in a sandy and war-torn future that illustrates the final battle between the greatest hero and villain in the world. The upcoming Lex Luthor version provides voiceover narration. This battle took place in the ruins of Metropolis. Lex Luthor, wearing heavy mech armor, leads an army of super villains that includes Joker, Harley Quinn, Circe, Deathstroke, Black Adam, Giganta, Metallo and Poison Ivy. The wounded and armored Batman led the heroes, including Cyborg, Flash, Green Lantern, Wonder Woman, and Green Arrow. Both Poison Ivy and Green Arrow are shown dead at the beginning of the cut scene. The battle culminates with the death of Wonder Woman at Luthor's hands, where an unshaven and tired Superman hears his dying scream from orbit and flies to Earth to face it. When Superman hugs Wonder Woman's body, he falls to the ground and it is revealed that Luthor hid a Kryptonite pellet in his mouth as a trap. Luthor stabs Superman with a kryptonite spear, and retreats to declare his victory only to see the Brainiac war fleet fill the sky.
DC Universe Online Plot
DC Universe Online Plot
(www.gamespot.com)
The scene then shifts to the Watchtower today, where the future is Lex Luthor, heavily modified with Brainiac technology, telling the story to Superman, Batman, and today's Wonder Woman. Future Luthor explains that the last deadly war between heroes and villains was triggered by the subtle manipulation of Brainiac (which slowly downloads their power over time). With the most powerful creature on the planet dead, Brainiac intends to use pirated data to make the metahuman army under its control, facilitate its conquest of the Earth. As the only survivor of the war, Luthor could do nothing to oppose the Brainiac conquest of the planet. Luthor explained that he was able to survive in secret and eventually steal data and energy that was stolen from the parent Brainiac in the form of "exobytes" (nanobot sized devices that can bind to living hosts and give them their own super powers). Luthor has traveled to his past to release exobytes into the Earth's current atmosphere. The heroes are angry, but Luthor explains that because he has done this, soon thousands of new metahumans will be made from ordinary humans (being the character of players in the game). He asked the Justice League to find and train these new metahuman, because Brainiac was coming and the Earth must be ready to succeed in a place that was once destined to fail.When this cinematic ends, players will be taken to the character creation menu to build their new Heroes or Villains.
In the second trailer for the game "In Lex we Trust", it was revealed that Lex Luthor's description of the event that led to his present arrival was not as he had explained to the heroes. The trailer starts with Luthor reviving his friend's fracture from the unconscious. Luthor explained that the Brainiac army had penetrated the Fort of Solitude and that their time was running out. As they approached the time portal space, Eradicator Brainiac and Fracture's attack destroyed the drone robot with a small grenade. The two arrive at a portal that is being stabilized by Batman (whose face is deformed and his arms are replaced by artificial robots because of injuries due to fighting criminals and heroes). As more and more Eradicators entered the room, Luthor lied saying that his clothes were broken and he couldn't help them. Batman tells Fracture to take a tube containing millions of exobytes and go through the portal, while attacking Eradicator to buy him more time. Fracture thanked Luthor for using exobytes to give him strength. Seeing the opportunity he had been waiting for, Luthor killed Fracture describing him as "an extraordinary laboratory rat." Before Luthor steps into the portal, Batman calls Luthor to warn that "I will come for you" to which Luthor replies "No, you will not" and activates the order of self-destruction. Luthor entered the portal and the Fortress of Solitude suffered a large explosion. He arrived in a dark alley, maybe today. He was welcomed by himself at this time who described himself late.
Then it was shown at the end of the "The Prime Battleground" attack that Future Lex Luthor and Lex Luthor worked together to steal the power of Brainiac. Luthor is then betrayed by himself in the future because Future Luthor wants power for himself. Later it was shown that Future Batman survived the explosion at Fortress of Solitude and had pursued Future Luthor through time. Future Luthor escapes and Future Batman follows him. In the following cutscene, Future Batman is said to be the last hope for humanity.
DC Universe Online Plot
DC Universe Online Plot
(zsprawl.com)
After these events, the heroes are led by Future Batman while the villains are led by Future Luthor to the "Nexus of Reality" (the center of the Multiverse itself). Both sides struggle for control, using the paradox of constant time travel to change the history of iconic characters, forcing heroes and villains to work in parallel with each other, changing the timelines in the same way. What one causes, the other returns, thus creating an infinite cycle. This produces great paradoxical creatures that spend time alone. In that attack, the player must stop the creature from destroying the space-time continuum (one of the many attacks where criminals and heroes have the same goal). This program ends the storyline that underlies this game, but also opens up the possibility to enter many new realities.
Since then, there have been certain stories related to reflecting Arrowverse, with the introduction of Nanda Parbat, fighting with the characters featured in Legends of Tomorrow, and Legren Supergirl Costume Legends characters. Content from DC Extended Universe has also been released. Another comic-centered storyline featuring "Sons of Trigon", "Blackest Night", "Amazon Fury", "Halls of Power", "Paradox Skin Bombs", "Bottle City of Kandor", "Harley Quinn", "Earth 3 "," Teen Titans: The Judas Contract "," Justice League Dark "and" Dark Nights: Metal "in Episode.

Friday 27 March 2020

DC Universe Online Gameplay

DC Universe Online (DCUO) is a free multiplayer action game that is played en masse in the fictional world of DC Comics. Developed by Dimensional Ink Games and published jointly by Daybreak Game Company and WB Games, this game was released on January 11, 2011.
DC Universe Online
DC Universe Online
(tokopedia.com)
Gameplay
Players create new original characters who interact with iconic heroes and villains from DC Comics. Players choose their character faction (hero or villain), gender (male or female), body type (short, medium, tall, spy, athletic, large), personality (funny, flirty, strong, primal, serious ), modes of movement (flight, acrobatics, speed or skimming), weapons, and power (fire, ice, gadgets, mental, nature, magic, land, light, electricity, anger, quantum, sky, ammunition, atoms, and water) . Many types of hair, skin, and costumes are available, and up to 4 colors can be applied to the color scheme palette. Previously created templates, inspired by several main DC characters, are available to speed up the character creation process.
DC Universe Online Gameplay
DC Universe Online Gameplay
(www.dualshockers.com)
When the player's character is named, they are thrown into the world of DC Universe Online with first experience having to fight out of a spaceship. This tutorial teaches basic movements and abilities, fighting mechanisms, and uses strength and skill points. Finally, the player's character is made into an official member of the Justice League (hero) or The Society (villain), where they continue their mission to improve their level and skills in various contents. Daybreak Game Company works to make DC Universe Online more interactive than standard MMO games, while trying to maintain their key elements which include leveling systems, raid instances, endgame progress, and inventory. The world is basically a shared public space. Public spaces display dynamically generated content designed for hero players and villains to go ahead and fight together and fight many iconic DC Comics characters, move forward with stories, many of which are excluded from DC comic pages.
DC Universe Online has been actively updating through Game Updates (GU) and Hotfixes. In addition to bug fixes, some Game Updates involve Seasonal Events which provide special achievements, styles, basic items, overworld missions, and exclusive instances for the time period they run, usually a month. There are three events that tend to rotate throughout the year: Survival Mode, PvE Legends, and Instabilizer Fragment Instances. DC Universe Online offers downloadable content (DLC) called Episodes that expands the game universe with new missions that are more difficult to advance that provide new or continuation of existing stories; new style and costume equipment.

Elsword Background and PVP

Background

Players cross the land of Elrios, defeat enemies and level up to unlock new classes and job skills. As players explore the world, they travel to thirteen unique territories, each containing a "hub" city and about six dungeons. In the city, players can receive searches from NPCs, buy items, and interact with other players. Dungeons are installed, usually offering co-op games for up to four players at once. Some dungeons feature branching paths, light puzzle solving, and interactive elements such as collapsed buildings. The game also features a number of special dungeons. At present, there are a total of 91 different levels.
Elsword Background and PVP
(wallpapersafari.com)
There are thirteen characters that can be played until September 2019, each with three different occupational class lines (except Rose who has four) that can be chosen starting from level 15. Each work class path offers specialties in different playing styles along with skills special.

PVP

Player vs. players (PvP) occur in special sparring arenas designed for different numbers of players. Up to eight players can fight at the same time. "Survival" modes (ie everyone vs. everyone) and "teams" are available, with team battles supporting up to 4 vs .. 4. The server has the option to fight 1 vs 1, 2 vs 2, and 3 vs 3 matches. In the Korean version of Elsword, 2 vs 2 was removed because it was not popular. This option was also removed later in the North American and European versions, but was reinstalled on July 14, 2014 for the North American version and on July 30, 2014 for the European version.

Thursday 26 March 2020

Elsword Characters & Skill

Character
In the Elsword world, players can choose a class by choosing characters, each with their own background and characteristics. Each character can choose from three lines of work, each with their own fighting mode and personality.
In August 2016, all classes can advance to "Transcendence mode" where they get two new passives, one active, and three special actives starting at level 70, and two additional skill slots. Transcendence is also considered as an increase in the third job, despite having the same class.
Elsword Characters
(elsword.koggames.com)
While Class 1, Class 2, and Transcendence modes are available for all countries and continents with game servers, Ain is the only character that does not have all three classes or modes available in Europe.
When characters reach level 99 and have been transcended, they can advance to the 3rd job, either by buying items from the mall (this applies to all jobs) or completing a quest provided by the NPC. The quest is the same in all classes and characters.

Skills
Different types of skills are automatically unlocked when the player level up. Players can also choose skill characters for skills (only Active Active, Active, and Buff), which provide additional buffs such as increased damage, where usage decreases, and anti-where break skills, with some costs, sacrifices such as cooling skills or those used increased.
Elsword Skill
(guidescroll.com)
Elsword's expertise except Passive and Hyper Actives is also divided into four types: Flexibility (Active Skills), Tenacity (50 ~ 120MP), Strength (150 ~ 200MP), and Courage (250 ~ 300MP).
  1. Passive - effects are always active at no cost, as long as the requirements are met. There are many types of Passive, e.g. increase attack or defense, give special effects, or improve other skills.
  2. Active - requires a place to activate; where costs and cooldowns are very low but do not do significant damage. Being active can damage an opponent, can help an ally of a player, or even restore health or place. Where the cost ranges from 0 ~ 100, and cooldown ranges from 0 ~ 65 and can be modified using other skills.
  3. Buff - gives players and allies special effects or increased power for a limited time when activated. Its activation can be easily interrupted, so it has a very short cooldown. There is also a skill called De-Buff Skill which weakens the enemy for a short time. Where the cost ranges from 50 ~ 80, cooldown ranges from 10 ~ 30, and buff duration ranges from 3 ~ 100.
  4. Special Active - has a special skill image when activated. The damage is relatively strong, so it has a very high cost. Most Special Activations cannot be used in combos, but there are some that can. Special Actives have a very low chance of being interrupted when the character gets a frame mismatch, but if so, then where will it not be returned and the cooldown will begin. Where costs range from 35 ~ 300 and cooldown ranges from 5 ~ 30
  5. Locked Skill - requires completion of a quest to be unlocked. After completing the quest, Camilla gives players an unlock book skill that can unlock certain types of Locked Skills. Because of this weakness, they are usually stronger than most skills. Once opened, it can be Passive, Active or Specially Active. There are four locked skills for each character: Basic, Intermediate, Advanced and Expert, unlocked at levels 30, 40, 45, and 60, respectively. The higher the Level Seal, the more difficult it is to unlock.
  6. Chain Skills - Specifically for Ara, he can 'cancel' skills and continue with other skills. Chain skills have four skills in them. If the skill is successful, he will perform the fifth skill, which is not available in the skill tree. The Royal Guard and Noblesse can also use the Chain Skill, connect the skills each carried by Lu and Ciel, and proceed with the Combination Skill.
  7. Combination Skills - only available for Lu / Ciel. This is a skill that utilizes both to carry out powerful attacks. Does not require space, but requires a full switch meter and consumes it fully. There is also no cooldown, because it takes a long time to get a full Gauge Switch.
  8. Hyper Activation - the strongest skill; might be available on another server. This is also a skill that is locked and can be unlocked at level 65. Hyper Actives can reduce the age of enemy players or even cause Kill Once Hit when landing successfully. They need 300 MP to use and have a 180 second cooldown. In addition, Hyper Actives uses one El Essence, which can be obtained from El stones (one El stone produces three El Essences). The 180 second requirement can be reduced to 60 seconds (leaving 120 seconds) with the use of the El Essence Concentrate.

Elsword Gameplay

Elsword is a free-play 2.5D action MMORPG developed by the South Korean company KOG Studios. It features real-time action gameplay and includes both player vs environment and player vs player mode. There are thirteen characters that can be played in the game, each with a unique background and different abilities. When playing the game for free, some items and costumes can be purchased through the "Item Mall" in the game using real currencies. The game was originally created with the aim of becoming the spiritual successor to Grand Chase by upgrading graphics from 2D to 2.5D.
Elsword Gameplay
(youtube.com)


Gameplay

Elsword features skill-based action gameplay combined with role play elements and community features that are typical of MMORPGs, such as guilds, chat, and item trading. Gameplay can be controlled using a keyboard and mouse or gamepad. This is based on the Beat 'em up arcade, and requires players to execute combos correctly within the specific range of their characters similar to battle games, mixing elements to give a side-scrolling beat up.

Eve Online Corporations and alliances

Players can organize themselves into a corporation (similar to guilds or clans in other MMOs). The company is run by a chief executive officer (CEO) who controls the company's assets. The CEO assigns roles to corporate members such as directors, accountants, and personnel managers. Companies can also unite to form alliances. Companies and alliances come in all shapes and sizes. Several groups of players wrote press releases about opening new businesses and sent IPO information to venture capital investors in the game. The alliance can control the star system enough so that their territory can be plotted on a map of the game Eve Online. Alliances based in a lawless space often form unofficial political power blocks with other alliances. This power block is usually referred to as a "coalition". Unlike formally formed alliances, coalitions are basically similar to Japan's informal 'business arrangements' in which several corporations unite to provide financial, military and / or industrial support together.
Eve Online Corporations and alliances
(www.gamerchick.net)
The corporation took many business models such as mining, manufacturing or "ratting" (hijacking NPC pirates to get their prizes and booty). Companies can collect income tax for their members, which deducts a percentage of each member's income. Many companies offer a variety of benefits for their members, such as free or discounted boats, equipment, formal training, and organized corporate group operations.
Among the many activities that companies can arrange is piracy. Acts that are considered piracy generally involve breaking the law in the game, and can come in many forms. Pirates can camp stargate waiting for the arrival of other players, attacking players operating on asteroids or hunting players who carry out missions assigned by NPC agents. Because this activity is considered "illegal" in game mechanics, pirate characters will often have a low security status and may even be labeled as criminals by CONCORD. Likewise, victims of open piracy can retaliate without intervention from CONCORD, often through the stated right to destroy a pirate ship (eg, "Kill right"). Even though piracy activities are "illegal" in the game universe, they do not violate the rules of the game, that is, there will only be retaliation and punishment in the game for them.
Eve Online alliances
(update.eveonline.com)
Attacking other players illegally in a safe place will result in loss of security; CONCORD, interstellar NPC police, will arrive soon to destroy the aggressor ship. However, there are legal ways to attack other players in a high security room.
All companies and alliances can formally declare war on (or "war") companies or other alliances for a weekly fee, allowing all members of the corporation or alliance involved to attack each other without losing security status or CONCORD intervention. Weekly fees can be eliminated if the declaration of war is returned. Declaration of war will clearly mark the enemy of the player, so that the player can determine who can attack and be attacked legally.

Wednesday 25 March 2020

Eve Online Ships

Ships on Eve Online are organized into classes, from small frigates that are only a few tens of meters long to giant capital ships up to 17 kilometers long (as big as the whole city). Ships fill different roles and vary in size, speed, hull strength and firepower; Smaller ships are generally faster and able to incapacitate their targets but do not have the damage output needed to destroy larger ships, while capital ships do a very high amount of damage but have difficulty in attacking smaller mobile targets. Each of the four races has their own unique ship design preferences and a variety of strengths and weaknesses, although all races have ships that are intended for the same basic and balanced role to play against each other. This means that there is no "best ship" on Eve Online. According to the style of play they like, players might want their characters to fly ships with large cargo, which are suitable for mining, which have a strong arrangement of weapons, or ships that move quickly in space; but the changing and ever-changing nature of Eve Online means that there is no perfect ship in all of these tasks, nor is there a guarantee that today's "best ship for work" will continue to be the best ship tomorrow.
Eve Online Ships
(pinterest.com)
In addition, unlike many online games, Eve does not display racial bonuses; that is, characters from different races do not get intrinsic advantages for airplanes designed by their own race. While characters will start with more advanced skills on their own race ship, other race characters can achieve the same skills through training. Thus, players can use starships that meet their chosen style of play, and the game does not place an incentive to play as one race above another. However, ships from various races receive unique bonuses for certain things.
Ships on Eve Online are available in four size classes. Small spaceships include frigates (small ships, good for disturbance and harassment) and destroyers (slightly larger and more offensive than frigates). Medium spaceships include cruisers (multipurpose ships with many possible roles) and cruisers (heavier, more battle-oriented cruisers). Battleships (special warships that are armed and armed) form a large size class. Extra-large spaceships (or capital classes) include aircraft carriers (offensive-oriented ships that can launch warrior wings to attack targets at extreme distances), dark combat ships (special siege ships for attack structures and other capitals), additional force ships ( special support ships) are exceptional at repairing other ships), supercarriers (larger versions of the operator focus more on damage to capital-class ships and strong fleet disruption capabilities) and titans (supermassive cellular battle stations, which are able to equip doomsday devices that do massive damage to other capital ships, or having abilities that affect other strong battles).
Each spacecraft in the Eve Online universe has different characteristics and can be equipped with a combination of different modules according to the installation requirements. The ship has various characteristics, including power grid, CPU, capacitor size and refill rate, energy shield, shielding, maximum speed, agility, locking range, and the maximum number of targets that can be locked. The ship system also receives bonuses depending on the various skill levels of the pilot of the ship. This bonus usually corresponds to the role the ship has been designed for, and hence varies greatly. For example, the Caldari cruiser "Caracal" has a bonus for the firing rate of certain types of missile launchers, while the Gallente cruiser "Vexor" has a bonus for damage and hitpoint of certain types of combat drones.
One important characteristic of a ship is the slot available for the module. Slots and modules are available in three variants: high, medium and low power. Examples of high slot modules include weapons such as towers and missile launchers, cloaking devices, tractor beams, and other tools for mining and rescuing. Middle slot items include modules to increase shielding or propulsion, repair hull damage, engage in electronic warfare, and "handle" other ships to slow down or stop movement and prevent escape. Low slot items include armor upgrades and repairs, increased cargo space, and increased speed, agility, computers, or power supplies. Different ship sizes have different module slot numbers and ratios.
A ship may also have 2-3 slots for rigs, modules that do not require electricity or CPU, but instead require a ship's power source called calibration. Installing a rig is a semi-permanent action, because the rig cannot be removed from the ship without being destroyed. The rig comes in four sizes: small, medium, large, and capital that roughly matches the size of the ship, and is used to influence other aspects of the ship such as maximum speed or cargo capacity, or to increase the ability of other modules installed on the ship. Most rigs also include penalties for certain aspects of the ship; for example, a protective rig reduces the ship's maximum speed.
Eve Online Ships
(gamicus.gamepedia.com)
All ships in the game are also classified according to Tech level, from Tech I to Tech III. The Tech I Ship (or T1) is a general purpose, easily produced model that performs simple and direct functions in a clear manner; faction ships, which are usually very expensive and are very good in the intended task, are also T1. Ship Tech II (T2) is based on a T1 design that has been modified to perform a specific role using special technology. T2 ships are more difficult to produce and only produced by certain companies, and the price is far above the T1 variant. They also need flying skills that are far greater than their T1 variants.
The Apocrypha patch was introduced to Eve Online's new type of ship: Tech III (T3) strategic cruiser. This highly sophisticated spaceship gets its unique quality by being made from materials taken from outside wormholes, another new feature introduced by Apocrypha. Strategic cruisers are rare and expensive, and require a unique deep fryer from the manufacturer that allows reverse engineering and integration of highly developed technologies to recover from dead or inactive civilizations. They are different from other ships in that they are modular. Players start with the ship's hull and then add four subsystems to it, options that can dramatically change the character of the ship, provide different module slot layouts, different choice weapon systems, and abilities such as being able to adjust the secret cloak or ignore some warp interference effects. Patches Rhea, Aegis, Tiamat and Carnyx introduce four new Tech III tactical destroyers. While these do not have the modular nature of their strategic explorer brothers, they can dynamically exchange between three "modes", adding to their offensive, defensive, or propulsion abilities, respectively, as required by pilots, even in the middle battle. This gives tactical destroyers the ability to be far higher than offensive, defensive, or evasive abilities compared to other low-tech destroyers, even though they can only focus on one of three abilities at once.

Eve Online Economic

The in-game economy at Eve Online is an open economy that is largely driven by players. Non-player character traders (NPCs) sell skill books used by players to learn new skills and blueprints for making ships and modules. NPC traders also buy and sell merchandise. Some Merchandise is only for trade between NPC traders while others have functional uses and are not good for trading with NPCs. The character itself collects raw materials needed to produce almost all ships and sends modules in the game. NPC ships can be booted and saved for goods and materials. Ships and equipment made by non-players can be purchased from various NPC factions as a status that gets their joint status, and can be resold in the economy in the game. The in-game currency is the ISK (Interstellar Credit), which is also the currency code of Iceland Iceland, Iceland's real-world currency, where the Eve Online development studio is located.
Eve Online Economic
(youtube.com)
The amount of money or materials in the universe is not fixed and, as such, the economy operates under supply and demand. Market manipulation is possible on a large scale, certain examples become slim and resist attacks. CCP does not issue refunds for in-game purchases. Therefore, there is always the risk of certain types of trust or other fraud. The economy is offset by the automatic introduction of additional materials in areas with low population. This encourages a more even distribution of players.
operates primarily as a trader, generates profits through buying, selling and transporting goods. Others operate mainly as producers, acquire components or raw materials and convert them, sometimes on a large scale, into useful items such as weapons, ships, ammunition, goods, or various technologies needed by other players. Some less battle-oriented players operate as miners or saviors, collecting and processing the ore used in making or collecting leftover materials to make items, respectively. Finally, some characters operate as mercenaries or pirates, paid primarily to be ready to fight and to either attack or defend other profitable companies.
Eve Online Market and Industry
(youtube.com)
Unlike some games like Second Life, in-game currencies cannot be converted freely with real world currencies. Players can only purchase certain in-game items (such as Pilot License Renewal (PLEX), tokens worth 30 days of game time) from CCP with real world currencies. Players can then sell items in the in-game market for ISK (game currency). The reverse process, selling currency or in-game goods for real world money, is prohibited. The developer's reason for this policy, as related by the CCP representative at Fanfest 2010, is that free currency exchange causes in-game banking to fall under the same regulatory domain as real-world banking. CCP prefers not to place this restriction on in-game behavior, either because of the difficulty of enforcing regulations and the desire to allow players to create banks in the game or unauthorized Ponzi schemes if they wish to do so.
Commentators have attempted to estimate the value of the Eve Online entity in real world currencies based on the current PLEX value. One such conversion was rewarded by a ready-fleet titan (the most powerful ship in the game) at US $ 7,600, although estimates vary. In general, no player spends a number of real-world currencies to obtain the amount of wealth in the game, choosing to do activities in the game that generate large amounts of profit.
In 2007, CCP was the first game developer to hire an economist, Eyjólfur Guðmundsson, to oversee the economy in the Eve game. Guðmundsson was previously the dean of the business and science faculty at Akureyri University. Eyjólfur Guðmundsson will leave the CCP in 2014 to the Chancellor's position at Akureyri University in July 2014.

Eve Online Advancement

Unlike other large multiplayer online games, the character of players at Eve Online advances continuously over time with training skills, a passive process that occurs in real-time so the learning process continues even if the player is not logged in. The skills training queue allows up to 50 skills to be scheduled, with a total training schedule of 10 years. Before the November 4, 2014 release "Phoebe", the skills training queue allowed skills to be scheduled to start training for only 24 hours in the future. Some skills require other prerequisite skills to be trained to a certain level to be trained, and some skills require more time to train than others; for example, the skills to fly a Titan class spaceship take 8 times longer to train than the skills to fly a frigate, with a large number of prerequisite skills.
Eve Online Advancement
(levelskip.com)
Until the Odyssey expansion, it was not possible to train more than one character per account at the same time. Odyssey introduces "Dual Character Training", which allows players to spend PLEX (see accounts and subscriptions) to allow the account to train a second character for 30 days, equivalent to paying a 30 day subscription on another account to be trained in one character. Odyssey 1.2 introduces the more general "Multiple Character Training" which allows players to spend another PLEX to activate this feature for the third character on the account.

Tuesday 24 March 2020

Eve Online Travel and Combat

The game's main game mode is flying using a space ship. Players can dock at the station, where they are safe and can use station services such as repairs, refitting, and regional markets. All space battles occur in real time with sub-light speeds from around 100 m / s to more than 8000 m / s, depending on the size and arrangement of the ship. While players can manually control their ships as in space combat simulators such as Wing Commander or X-Wing after the release of Rhea's expansion on December 9, 2014, most choose to give commands such as Orbit, Approach or Align to their flight computers, which carry out those best to obey. The aim of the weapon, however, cannot be done manually; instead, players lock opponents and order their weapons to shoot, and the results are determined through calculations based on factors such as distance, speed, weapon tracking, and randomness level.
Eve Online Travel and Combat
(youtube.com)
Travel across distances longer than hundreds of kilometers is carried out mainly with Warp Drive ships, which are owned by every ship and runaway pod, although players can "slow the ship" across distances, traveling without a warp drive. The player issues an order to curve to an object, which must be greater than 150 km away and in the same star system, and, after alignment maneuvers, their ship will enter the warp. After between a few seconds to several minutes, depending on the speed of the ship and the distance of the warp, the ship will arrive at the chosen destination. The ship warp drive can be temporarily disabled by warp intruder weapons, which are an important part of the battle to prevent the target from escaping.
For most ships, travel between star systems is only possible using a structure called "Stargates". Each category is connected to a partner category in another system; most star systems have more than two ranks, forming a network through which players play. While traveling in a star system by warp drive is relatively free-form, the need to use stargate to travel between systems makes them the focal point for battle.
Capital ships can travel either by stargate or by using a jump drive, which requires other ships to make a "Cynosural Field" which can then be passed by capital ships. Although this allows a capital ship to travel instantly, it needs a trusted second party (or alternative account) to make a flare. Jump drives also consume fuel (in contrast to stargate, which requires nothing), drain the capacitor's ship, leave it powerless until it is refilled, and cause a "fatigue jump", which prevents pilots from jumping for longer and longer periods. time after each successive jump. Titans are also able to allow other ships to travel instantaneously by making temporary bridges to the cynosural plane. Black Ops warships can build similar but undetected bridges that can only carry certain types of stealth ships such as Stealth Bombers.
Eve Online Travel and Combat
(youtube.com)
Companies run by players who claim sovereignty over two zero-second systems within reach of each other can also set a stepping bridge in the possession of starbase (POS) players in lunar orbit. Jump bridges allow instant trips to other system jump bridges, at the cost of using fuel (requiring supplies by the owner's company) to scale the mass of ships using it. This also causes the jumping fatigue accumulation. Today's players mostly use newer Jump Bridge structures in their own sovereign space to serve the same purpose (because this structure was created in the process of removing aging POSs and their codes). However, unlike the old POS Jump Bridges, this newer Jump Bridge can allow friendly and even neutral players to use Jump Bridge for a fee, although player alliances are rarely known to allow neutral people to use their Jump Bridges, even at a cost. Also, this structure does not need to be connected to the POS. Instead, this structure can be anywhere in a system, although the player wants to keep this Jump Bridge close to the Upwell Structure, for easy comfort and defense because the Jump Bridge can be placed within the range of the Upwell Structure's defense range.

Eve Online Universe

The playing environment at Eve Online consists of more than 5000 star systems, as well as 2500 wormhole systems that can be accessed randomly, taking place at 23341 C.E. The system is classified based on their Security Status, on a decimal scale from .01.0 to 1.0. This system is categorized into three groups, each determining the response from the CONCORD (Consolidation of Cooperation and Relationship Command) NPC law enforcement units. Star systems that are classified as 0.5-1.0 security are considered "high security" and any unauthorized / unprovoked attack by a character on another character anywhere in the system will result in a display of law enforcement. These units will attack and destroy the aggressor, and are designed to strengthen the forces in such a way that they will always win the engagement.
Eve Online Universe
(youtube.com)
However, CONCORD is not preventive, but punishment, which means there is a short window between the start of the attack and being destroyed where players (or groups) can destroy other players' ships. The system classified as 0.1-0.4 is considered "low security", where the CONCORD law enforcement unit will not destroy the aggressor, but monitor aggression that is not provoked and has automatic guard weapons in several locations. An attack that is not provoked will mark the aggressor as a free target for other players, and attacks that are seen by the guards will cause them to shoot at the aggressor. Systems classified from 0.0 to 0.01 are called "zero spaces" or "zero seconds", and have no law enforcement features; individual systems, or groups of systems, can be controlled by an alliance of players, to the creation of a kingdom belonging to players that reaches the entire "territory" (aggregate groups of star systems). The wormhole system can only be accessed by wormholes that appear and disappear randomly, and are also lawless spaces, displayed as .01.0. However, companies run by players cannot claim sovereignty in the wormhole system. The star system contains various types of celestial objects, making it more suitable for various types of operations. Usually, players find asteroid fields, planets, stations, stargates, and moons in a system. Many of the most profitable sources of game income are found in dangerous zero or low security systems, giving players an incentive to engage in high-risk activities and high rewards where they must survive the possibility of harassment of other players who might also enter the system.

Eve Online Gameplay

Players start the game by choosing a character that was previously created or by creating a new one. Each Eve Online account allows up to three characters. When a player creates a new character, they start by choosing one of four races that can be played - Amarr, Gallente, Minmatar, or Caldari. Each subsequent race is divided into three bloodlines which give different characters a predetermined appearance, which can be finely tuned by the player.
Eve Online Gameplay
(f2p.com)
Unlike many other MMOs, where there are multiple copies of the game universe that are intended to be run at once (e.g. Server), Eve Online is functionally a single universe game. Technically there are four copies of the running universe: the main server "Tranquility", the Chinese-based "Serenity", the "Duality" test server event which is a semi-public test server, and the "Singularity" (also "Side") test server which is the server general and general test. A new test server was announced named "Buckingham" to replace "Singularity" as the EVE Online test server while "Singularity" was used for the combined Dust 514 / EVE Online test. Because DUST 514 is no longer active, "Singularity" is now the main test server again and "Buckingham" is a closed testing server for CCP developers.

Eve Online Races

Amarr, a militant theocratic kingdom, was the first of a race that could be played to rediscover a journey faster than light. In terms of physical proximity, the space occupied by this community is physically closest to the destroyed EVE gate. Armed with this new technology and the strength of their faith in their god, Amarr expanded their kingdom by conquering and enslaving several races, including the Minmatar race, which had just begun to colonize other planets. A few generations later, after the intense culture of shaking met with the Gallente Federation, and after a dangerous invasion attempt from the Jovian space, many Minmatars took the opportunity to revolt and succeeded in overthrowing their slaves, forming their own government. However, many of their populations remained enslaved by Amarr, and some, after adopting the Amarrian religion and siding with their masters during the revolution, were freed from slavery and incorporated into the Empire as commoners in the Ammatar Mandate. The free Republic of Minmatar, which took inspiration from the ideals and practices of the Gallente Federation, is now a strong military and economic force actively seeking the release of their brothers and all other slaves.
Eve Online Races
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Gallew and Caldari homeworlds are located in the same star system. Homeworld Gallente was originally inhabited by descendants of the French colony Tau Ceti; Caldari Prime on the other hand was bought by a multinational company that began to change it. Terraforming Caldari Prime was incomplete at EVE. Gallente recovered to a high-functioning technological society several hundred years before Caldari, building the last and democratic New Eden republic in the form of the Gallente Federation. Initially Caldari organized a member race within the Federation, but the cultural animosity between the two men turned into a war in which Caldari was separated from the Federation to be discovered by their own Caldari State. The war lasted 93 years, with no country able to defeat the others. Planet Caldari Prime was initially defended by the Gallente Federation during the war, and did not become part of the new Caldari State. However, far more recently, Caldari's attack succeeded in recapturing their lost homeland, a fact deemed hated by Gallente, who saw the significant presence of Caldari's fleet on the planet as a mass hostage.
Eve Online Amarr Race
(gamingwithdaopa.ellatha.com)
Both the Gallente Federation and Caldari State are economically and trade oriented countries. However, Gallente supports liberal economic policies, encourages individual entrepreneurship and social democracy, and maintains a progressive approach to social welfare, while the Caldari State is regulated as a form of static corporatocracy; The Caldari State itself is owned and operated on behalf of several megaconglomerates such as trusts. Gallente Federation's official policy on multiculturalism and promoting diversity attracts many immigrants to the Gallente space; one third of all Minahasa ethnic groups live there. Because Caldari did not share this enthusiasm for diversity with Gallente, the Caldari State at the time of its formation found itself in a relative population deficit compared to Gallente's enemies; Instead of encouraging massive immigration and diversity within the State, this population shortage was remedied by programs throughout the state of artificial reproduction, resulting in a generation called 'Test Tubes' who were raised by Caldari State officials to enlarge the pool of labor available for large companies who rules the country.

Jovians (races that cannot be played) are also descended from invaders. Unlike other Eve Online races, they maintain a high-functioning technological society after the collapse of the EVE wormhole and do not need to spend thousands of years recapitulating the development of ancient societies like the others, and while the other four major races are still grounded. Yovian's history looks at two main periods of empirical space. They evolved outward and eventually turned to genetic engineering to shape themselves into species that are better suited for space life and long-distance interstellar exploration. Genetic experiments / manipulation is not without its weaknesses, but: in the period of time when players entered the universe Eve Online, thousands of years of human genetic manipulation have made Jovans almost unrecognizable as humans; more critically, Jovian's manipulation of their genetics has resulted in fatal "Jovian disease", a congenital psychological disorder which, despite the best efforts of the Jovians to reverse it, has affected every individual of the Jovian race and thereby paralyzed their civilization. After experiencing a severe population decline (the structure of Jovian society is believed to be barely maintained by their highly developed technological system), Jovians have effectively retreated to inhabit a region of space that is not accessible to outsiders.
In addition to different backgrounds and histories, each race has a characteristic philosophy of starship design. Minmatar vessels tend to be very fast but fragile, and rely on high speed and maneuverability to avoid heavier weapons tracking systems, while they themselves use projectile weapons such as artillery or autocannons, more sophisticated relatives for current ammunition technology. The Amarr ship is very heavy, armored, and packs a powerful laser-based energy weaponry battery. The Gallente ship is sleek and designed to support the coating of armor; they specialize in deploying a fleet of drone robots while installing hybrid weapons that operate using superconducting magnets to accelerate masses toward high-speed targets (see Railgun). Finally, Caldari ships usually have bad armor and are not very fast but use strong energy shields, and use torpedo / missile launchers and hybrid weapons extensively, supporting involvement in extreme ranges. However, there are exceptions to this general rule in every race.

Eve Online Background

Set over 21,000 years into the future, Eve Online's background story explains that humanity, which has used most of Earth's resources through explosive population growth, began to colonize the remnants of the Milky Way. As on Earth, this expansion also led to competition and fighting over available resources, but everything changed with the discovery of natural wormholes that lead to unexplored galaxies which were later dubbed "New Eden." Dozens of colonies were erected, and a structure, a kind of gate (containing the words "EVE" on the side of the New Eden), was built to stabilize the wormholes connecting the New Eden colony with the rest of human civilization.
Eve Online Background
(secure.eveonline.com)
However, when the wormhole suddenly collapses, it destroys the gate and the relationship between the colony of New Eden and the Milky Way. Separated from human remains and supplies from the Earth, the New Eden colony was left to starve and cut off from one another; many were edited entirely. For thousands of years, descendants of surviving invaders managed to rebuild their own communities, but at this time memories and knowledge of human origins, from the Earth and the Milky Way galaxy, as well as the history of the New Eden settlement, have been lost; little information that survived transmission over generations was misunderstood, lost in translation, and / or sent to mythology. Five different large societies stand out from the surviving colonies, each growing into an interstellar space-capable civilization. Countries based around these communities formed five main factions on Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic and the Jove Directorate.

Monday 23 March 2020

Eve Online

Eve Online (EVE Online style) is a world-based multiplayer online role-playing (MMORPG) game that is mass-developed and widely developed by the world and developed by CCP Games. Eve Online players can participate in a number of professions and activities in the game, including mining, piracy, manufacturing, trading, exploration, and fighting (both player versus environment and player versus player). The game contains a total of 7,800 star systems that can be visited by players.
The game is known for its scale and complexity in terms of player interactions - in the world of single games shared, players engage in economic competition, war, and unscripted political schemes with other players. B-R5RB Bloodshed, a battle involving thousands of players in a single star system, takes 21 hours and is recognized as one of the biggest and most expensive battles in game history. Eve Online is on display at the Museum of Modern Art with a video including historical events and achievement of the playerbase.
Eve Online
(www.gatra.com)
Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive, after which the CCP bought these rights and began to publish themselves through digital distribution schemes. On January 22, 2008, it was announced that Eve Online would be distributed via Steam. On March 10, 2009, the game was again available in boxes in stores, released by Atari, Inc. As of February 2013, Eve Online reached more than 500,000 customers. On November 11, 2016, Eve Online added a limited free-to-play version.

Borderlands: The Pre-Sequel Character

Pre-Sequel features four playable characters, each with a different class and ability. The four Pre-Sequel protagonists are non-player characters (NPCs) and bosses in the previous Borderlands game.
Borderlands: Pre-Sequel Character
(www.kindpng.com)
Athena, "the Gladiator", is a hitman from Atlas Corporation who was introduced in the DLC Borderlands The Armory Secret General Knoxx campaign. As her main skill, Athena can use a temporary shield (called Aspis) to absorb damage; this ability can be increased to make the shield itself a weapon that can be thrown at the enemy, and allow it to absorb damage to the element which in turn can be reflected back to the enemy. Athena's "Xiphos" tree ends with a skill called "Xiphos." Xiphos was a melee override that caused Athena to run towards the enemy before touching and slashing with her sword, dealing 200% melee damage. All Xiphos trees are based on close range use. Athena's "Phalanx" skill tree is based more on its Aspis use. The Phalanx skill tree ends with a skill called "Wrath of the Goddess." Wrath of the Goddess allows Aspis (when thrown) to bounce between enemies, giving less damage to each bounce. The Athena tree skill called "Ceraunic Storm" is more focused on elemental damage. The final skill is called "Hades" Shackles, "an additional slam, after being slammed, the shock fastener is connected to the enemy. If the line of sight breaks, tether breaks. Mooring lasts 3 seconds.
Borderlands: Pre-Sequel Nisha, Wilhelm, Claptrap, Athena
(owrgames.com)
Nisha, "Lawbringer", first appeared in Borderlands 2 as Jack Handsome's girlfriend and anonymous sheriff from the city of Lynchwood. His main skill, "Showdown", increases weapon damage and speed, and allows players to quickly switch between enemies in the area. His "Law & Order" skills contain buff-oriented skills known as "Orders", which can heal, restore health and protect, or temporarily increase other statistics depending on the number of piles of Orders collected. The legal part enters when a player is given enough damage to give the player a sequence, giving the opportunity to give a stack of laws to the enemy (it can be said by a star above the enemy's head), each stack gives all player damage to that enemy for one strike. The "Fan the Hammer" skill is oriented towards handling additional damage using weapons along with the ability to use two, while "The Riflewoman" combines skills that give buffs to fire and fire at speed.
Claptrap, "the Fragtrap", is the last robot left of its kind like Borderlands 2, its expertise "VaultHunter.exe" produces random effects depending on the current situation. This effect can have a positive or negative impact on players and other party members; Among these effects is a version of the skills used by characters that can be played before in the franchise.
Wilhelm's mercenary, "Enforcer", became increasingly with technology and weaponry during the game, turning him into a cybernetic stooge of Jack who fought in Borderlands 2. He could summon a pair of drones, Wolf and Saint; Wolf serves an offensive role by attacking other enemies, while Saint defends Wilhelm by providing shield and regenerating health. Two additional characters have been released as downloadable content. The first character, Jack, "the Doppelganger", is a man named Timothy Lawrence who works as Jack's dual body who can summon a digital copy of himself to help in battle. The second, Aurelia, "the Baroness", is Sir Hammerlock's sister who uses the experimental "Frost Diadem Shard" to deal with damage to the ice element on the enemy.

Borderlands: The Pre-Sequel Gameplay

Gameplay in The Pre-Sequel is similar to Borderlands 2, but with the addition of new mechanics. Two varieties of items have been added, including laser weapons, and items that have the effect of cryogenic elements, which can be used to slow down and freeze enemies. Frozen enemies can be broken into pieces by using melee attacks. The game has a low-gravity environment, causing players to jump higher but slower, and items such as booty and dead bodies drift away. An O2 kit is added to supply air while in space; Oxygen supply can be refilled using generators, ventilation, and through oxygen tank items dropped by the enemy. The kit can be used like a jetpack to make multiple jumps, hovers and slamming attacks; as with other items, various types of O2 kits can give stat bonuses and affect how the ground slams deal damage. The new "Grinder" engine allows players to save combinations of existing weapons to receive one of the higher rarities. Vehicles were introduced, including the moon train, and "Stingray" - a type of hoverbike.
Borderlands: The Pre-Sequel Gameplay
(www.youtube.com)
Like Borderlands 2, completing the main campaign with the character unlocking "True Vault Hunter Mode", the second game with a higher difficulty level, while defeating mode and reaching level 50 unlocks the third game "Ultimate Vault Hunter Mode".

Borderlands: The Pre-Squel Story

The Pre-Sequel opening begins sometime after the Borderlands 2 event, and immediately after Episode 3 of the next game Tales from the Borderlands, in the flying city of Sanctuary, where three former Vault Hunters Lilith, Brick, and Mordecai interrogate the former Athenian mercenary after capturing him . Athena tells her story, starting after the death of General Knoxx, when she receives an offer to go find Vault on the moon of Pandora, Elpis, from a Hyperion programmer named Jack. He joins fellow Vault Hunters Claptrap, Nisha, Wilhelm, Timothy, and Aurelia on a spaceship to Helios moon base Helios. On their way, they were ambushed by Lost Legion, an army of former Marine Dahl led by Colonel Tungsteena Zarpedon, and landed at the lunar base. After meeting with Jack, they try to use the Helios defense system against Lost Legion, but realize there is a signal of interference coming from Elpis. They attempt to escape, but are stopped by Zarpedon and a mysterious alien warrior, so Jack stays behind to fend them off and send Vault Hunters to Elpis via a distant flying rocket.
Borderlands: The Pre-Squel Story
(www.pcgamer.com)
After landing at Elpis, Vault Hunters were assisted by Janey Springs, a junk trader who led them to the port city of Concordia. Here, the Hunters, under Jack's orders, ask for help from his ex-girlfriend Moxxi to find the interference signal. After raiding the former Dahl station, they learn that the signal was installed by Meriff, the person in charge of Concordia, as well as former Hyperion Jack's subordinates. While this is happening, Zarpedon activates Helios' main weapon, the Eye of Helios, which fires a strong beam at the surface of Elpis, stating he plans to destroy the moon to stop Jack from opening the Vault. Jack faced off and killed Meriff in his office. With Concordia secured, Jack and Moxxi guide Vault Hunters to the next step in recapturing Helios. They infiltrate the Lost Legion base, run by two Dahl officers, Bosun and Skipper, to search for military-made intelligence, which Jack plans to use to build a robot army. After defeating Bosun, it was revealed that Skipper, who called himself Felicity, was A.I. they are looking for. Vault hunters travel to a robot production facility, where Jack asks the help of another Hyperion scientist named Gladstone to build an army of robots. Gladstone suggests using a prototype robot, named Constructor, which has the ability to build an unlimited number of robots. Initially, Felicity agreed to help them by becoming A.I. for Constructor, but after witnessing the violence he had to go through, he began to hesitate. After being forced into the Constructor's bot, he took control and fought Vault Hunters. Felicity is defeated, and her personality is removed from the Constructor bot.
After acquiring his robot army, Jack and the Vault Hunter travel to Helios, while asking for help from Moxxi and two former Vault Hunters, Roland and Lilith (who are in Elpis for a vacation). While in Helios, Jack cruelly killed Gladstone and other scientists working for him after suspecting one of them to be a spy for the Lost Legion. Vault hunters defeated Zarpedon and his army, and proceeded to reboot the Eye of Helios. It was revealed that Eye was actually the eyes of Destroyer, a monster released from Pandora's Vault in the first game, which Jack took and made a weapon. Vault hunters inject slag (Eridium runoff made by Hyperion) into the Eyes, under the direction of Moxxi. While trying to reboot, Moxxi, Roland and Lilith betray Jack and destroy the Eye to prevent him from gaining the highest power. Looking for revenge, Jack and the Vault Hunter travel back to Elpis, where they find the Vault has been opened, as Zarpedon had mentioned before his death. The hunter fought against several Vault guards, and defeated his main guardian, the Godlike Empyrean Sentinel.
With the Sentinel dead, Jack enters the Vault, but finds no valuables, other than the mysterious symbol floating in the air. As he interacts with it, the symbol shows Jack a vision of Warriors. However, he is interrupted by Lilith, who walks in front of him and punches the Vault symbol, burns it to Jack's face and stains him. He teleported away, leaving the injured and mad Jack behind, who swore to take revenge on Lilith and all the "bandits" in Pandora, now intending to wake up the Soldiers to take over the planet. Realizing that the hero who had saved him at Helios no longer exists, Athena left Jack's job.
After finishing listening to Athena's story, Lilith ordered Crimson Raiders to execute her, opposing the protests of Brick and Mordecai. However, when they fired on him, Athena was saved by an alien warrior who appeared at Helios with Zarpedon, who was declared one of the Eridians' legends. Eridian warned Vault Hunters of an imminent war, and that they would need "all the Vault Hunters they could get".
During the credits, several scenes are shown revealing what became the Vault Hunter after helping Jack. Wilhelm and Nisha join Jack to rise to power; Wilhelm was further transformed into a machine and destroyed the New Haven settlement while Nisha was made the sheriff of Lynchwood and linked to Jack, which proceeds to increase troops, Athena throws money given to him by Jack and leaves Elpis, and Claptrap is demolished and left to die by Jack at Windshear Waste In the post-credit scene, Jack, now using the name Jack Handsome and wearing a synthetic mask to hide his facial scarring, killed his CEO, Harold Tassiter, and announced to the Tassiter secretary on an intercom that he had replaced him as a new one. the head of Hyperion.

Wednesday 18 March 2020

Borderlands: The Pre-Squel

Borderlands The Pre-squel
(www.humblebundle.com)
Borderlands: The Pre-Squel is an action role-playing (RPG) first-person shooter (FPS) video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K Games. It was released for Microsoft Windows, Linux, OS X, Xbox 360 and PlayStation on 14 October 2014.
XBox 360
(walmart.com)
The Storyline of the Pre-Sequel focus on jack, Hyperion corporation employee. Jack leads a group of four Vault Hunters after the company's hellios space station is captured by military unit known as the Lost Region. The game expands upon the engine and gameplay of Borderlands 2 and introduced gameplau mechanics, including oxygen tanks, low-gravity environments, and freeze weapon. which are used to navigate and perform ground slamming attacks.
Borderlands: The Pre-Squel recieved positive review from netizen: while praised for it's new gameplay features, character classes, and for maintaining the trademark humour and style of previous entries in the franchise with an additional Australian Comedy and the game was being critized for having confusing level designs, and not providing many significant deviations from the core mechanics and gameplay of borderlands 2 to make game more than simply a standalone expansion pack for it.